CG Project – Changing Plans

Posted by on May 31, 2016 at 2:19 am.

After a week or two of thinking, researching, and figuring out what we could realistically do with our base level of knowledge, especially regarding the topics of 3D modelling and coding, we decided to change our final project design.

There were many reasons that we could write as to why we made this change so late in the development period, but the most true and reasonable excuse is because the two of us could not utilize the complexities, and therefore potentials, of 3D modelling programs such as Blender and 3JS in the best way possible. There are many things inside those programs and lines of codes that we do not understand nor grasp to fully realize our project.

Our new plan, one that we could realistically do in such a short span of a time,  is to simulate the all time classic game from 1972 for the classic Atari, a small game called PONG, in a 3d environment utilizing 3JS codes and templates. We will utilize various techniques, such as Geometry and Material Meshing, and Dynamic Camera Movement, ones that we have thankfully learned and understand during our time in the CG laboratory sessions.

This plan is changed in hopes to create the best possible project for our final project.


Adam & Angga

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